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De gamer a estratega: influencia de los videojuegos de guerra en la vocación militar en la Fuerza Aeroespacial Colombiana
| dc.contributor.author | Lavalle Morrón, Sandra Milena | |
| dc.contributor.author | Perez Giraldo, Jennifer Janeth | |
| dc.coverage.spatial | Bogotá, Escuela Superior de Guerra "General Rafael Reyes Prieto", 2025 | |
| dc.date.accessioned | 2025-11-19T19:39:30Z | |
| dc.date.available | 2025-11-19T19:39:30Z | |
| dc.date.issued | 2025 | |
| dc.date.submitted | 2025 | |
| dc.identifier.citation | Lavalle Morrón, S. M., Pérez Giraldo J. J. (2025) De gamer a estratega: influencia de los videojuegos de guerra en la vocación militar en la Fuerza Aeroespacial Colombiana. [Capítulo Especialización en Seguridad y Defensa Nacionales , Escuela Superior de Guerra "Rafael Reyes Prieto"]. Repositorio institucional ESDEG. | es_ES |
| dc.identifier.uri | https://hdl.handle.net/20.500.14205/11681 | |
| dc.description.abstract | La transformación digital ha redefinido los modos de interacción social, cultural y profesional de las nuevas generaciones. En este contexto, los videojuegos de guerra han adquirido un papel protagónico como espacios de simulación estratégica, narrativa militarizada y desarrollo de habilidades cognitivas asociadas al liderazgo, la táctica y la resolución de conflictos. El presente artículo busca comprender cómo estas experiencias lúdicas aparentemente alejadas del mundo real moldean percepciones, motivaciones y decisiones de vida profesional en contextos militares. A través del análisis del contenido de videojuegos, la experiencia de los jugadores y su relación con los imaginarios de lo militar, se identificarán patrones de atracción, idealización o identificación con la carrera castrense. En un momento histórico donde las instituciones militares enfrentan el reto de adaptarse a nuevas generaciones hiperconectadas, esta reflexión resulta crucial, entender el vínculo entre cultura gamer y vocación militar puede ofrecer insumos para diseñar estrategias de reclutamiento más efectivas. | es_ES |
| dc.format.extent | 29 páginas | |
| dc.format.mimetype | application/pdf | es_ES |
| dc.language.iso | spa | es_ES |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.title | De gamer a estratega: influencia de los videojuegos de guerra en la vocación militar en la Fuerza Aeroespacial Colombiana | es_ES |
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| datacite.rights | http://purl.org/coar/access_right/c_abf2 | es_ES |
| oaire.resourcetype | http://purl.org/coar/resource_type/c_3248 | es_ES |
| oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | es_ES |
| dc.audience | Público general | es_ES |
| dc.identifier.instname | Escuela Superior de Guerra "General Rafael Reyes Prieto" | es_ES |
| dc.identifier.reponame | Repositorio ESDEG | es_ES |
| dc.publisher.place | Bogotá | es_ES |
| dc.publisher.program | Especialización en Seguridad y Defensa Nacionales | es_ES |
| dc.relation.citationEdition | 29 páginas | es_ES |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | es_ES |
| dc.rights.cc | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.subject.keywords | Gamer | es_ES |
| dc.subject.keywords | Gamificación | es_ES |
| dc.subject.keywords | Gaming | es_ES |
| dc.subject.keywords | Lock-on | es_ES |
| dc.subject.keywords | Feedback | es_ES |
| dc.subject.keywords | Serious games | es_ES |
| dc.type.driver | info:eu-repo/semantics/bookPart | es_ES |
| dc.type.hasversion | info:eu-repo/semantics/restrictedAccess | es_ES |
| dc.type.spa | Capítulo de Libro | es_ES |



